Depending on the faction sided with up to the battle, the Courier will either destroy the Dam so no faction can claim it, conquer it for Caesar's Legion, defend it for the NCR or connect the dam's systems to House's network so either he or Yes Man can take control. Move down to the Common Area floor and enter the Overseer's Office. Marked patrol armor Lonesome Road. Retrieved October 26, You have three options: Armored Vault 13 jumpsuit. Sierra Madre armor Dead Money.
House, a mysterious businessman who presides over New Vegas as its de facto leader with an army of "Securitron" security robots, also seeks control of the dam while ensuring neither side gains control, and is moving towards the final stages of his plans. Much of the game takes place in the Mojave Wasteland, which encompasses parts of the former states of California, Nevada, and Arizona.
Along with the three main factions, the region also has a number of minor factions which include: Boomers — a tribe of heavily armed former Vault dwellers who have taken shelter at Nellis Air Force Base ; Powder Gangers — a violent group of escaped convicts; Great Khans — a tribe of drug dealers and raiders; and the Brotherhood of Steel — technology-craving remnants of the U.
Army, who are attempting to secure any technology that could cause significant harm. The protagonist is a courier working for the Mojave Express.
The game begins as the Courier is ambushed by a mobster named Benny voiced by Matthew Perry en route to New Vegas to deliver a mysterious item known as the "Platinum Chip". Benny shoots the Courier and leaves them for dead, taking the Chip for himself, but the Courier is rescued by a Securitron named Victor and brought back to good health by Doc Mitchell voiced by Michael Hogan in Goodsprings.
The game proceeds according to the Courier's decisions and involves many different events, factions, and characters. The main storyline follows the Courier's pursuit of Benny to both settle the score and retrieve the Platinum Chip.
Along the way, the Courier encounters many groups of people with various problems that they can choose to assist with, ignore, or otherwise sabotage, resulting in positive or negative karma.
Eventually, after finding Benny and the Chip, the Courier finds themselves in the middle of a conflict between three major factions: Each of the three sides aims to control the Hoover Dam , which is still operational and supplying the Southwest with power and clean, non-irradiated water; thus, control of the dam means effective control of the region. It is revealed that Mr. House, a human from before the Great War and surviving via a contained life support chamber, ordered the Platinum Chip's delivery before the war.
The Chip is a data storage device with a program that can upgrade the Securitrons to a greater level of combat effectiveness, and was stolen by Benny as part of a scheme to take over House's security and claim New Vegas for himself with the help of a reprogrammed Securitron named Yes Man. The Courier is notified that Caesar's Legion is attacking Hoover Dam, and they must take part to decide the outcome.
Depending on the faction sided with up to the battle, the Courier will either destroy the Dam so no faction can claim it, conquer it for Caesar's Legion, defend it for the NCR or connect the dam's systems to House's network so either he or Yes Man can take control. The game concludes with a narrated slideshow showing and explaining the results of the Courier's actions, the battle for Hoover Dam deciding the faction that comes to power over New Vegas and the Mojave, and the fates of the various other factions based on how the player negotiated with them and which of the major factions emerged dominant.
In , Bethesda Softworks purchased the license to develop and publish Fallout 3 , as well as an option to create two sequels, from Interplay Entertainment. Fallout 3 was a critical and commercial success upon its release in ,  and Bethesda commissioned a sequel. With their own developers busy working on The Elder Scrolls V: Skyrim Bethesda reached out to Obsidian Entertainment , a company founded by several former members of Interplay's original Fallout developers Black Isle Studios , to develop the game.
Bethesda and Obsidian decided to create a game that would continue the "West Coast" story rather than the plot of Fallout 3. New Vegas was announced in April The game had a somewhat short development cycle of 18 months.
The team brought on casting director and voice producer Timothy Cubbison to oversee the actor selection and voice production. The game established the new record for the most lines of dialogue in a single-player action role-playing game.
The game contains around 65, lines of dialogue, beating its predecessor and previous record holder Fallout 3 which contained 40, lines of dialogue. Fallout 3 composer Inon Zur composed the score for the game. Each station has a set track list which repeats randomly. On February 4, , Obsidian Entertainment released the Fallout: New Vegas teaser trailer. A second trailer was first shown on GameTrailers from E3 on June 11, Bethesda announced four pre-order bonus packs giving specific in-game items, they include the "Classic", "Tribal", "Caravan" and "Mercenary" packs available when pre-ordering at specific outlets,  all of the listed pre-order packs were later made available for purchase on September 27, The Collector's Edition was revealed on May 11, New Vegas casinos, a deck of cards each with a character on them with information on that person, a graphic novel leading up to the events of New Vegas , a Lucky 38 large platinum chip replica, and a making-of documentary.
New Vegas began reporting a variety of technical issues saved games becoming corrupted, the game freezing, players becoming stuck within the terrain, and random NPCs appearing behind the player, initiating combat out of context. They also urged customers to keep their copies of New Vegas rather than return them to stores, stating that providing the best possible experience to their users was a priority.
Within a week of the original release, a patch was available for the PC, Xbox , and PlayStation 3 versions of the game, which contained over quest and scripting-related fixes. A patch was released on July 5, , that included a provision that automatically creates a save prior to the endgame sequence. After credits, the user is prompted to load this save game, allowing single save players to play DLC without creating a new game.
The game engine has had major performance issues on the PlayStation 3. These issues have led to unplayable frame-rates when the save game file gets too big or when DLC is installed.
Due to the nature of the game, the longer the player plays, the larger the save file becomes. These same issues plagued The Elder Scrolls V: Skyrim , but a performance patch to improve New Vegas seems unlikely. Sawyer said that it is a core-engine issue that can not be so easily patched. Six add-on packs have been released.
Overall, the player's level cap is increased by 20, starting at 30 and up to 50 with all add-ons installed. In Old World Blues , the Courier is abducted and unwittingly becomes a lab rat in a science experiment gone awry and discovers how some of the Mojave's mutated creatures and dangerous technology came to exist. The player can also choose to either turn on their kidnappers or join with them to fight an even greater threat.
Old World Blues was released on July 19, In Lonesome Road , the Courier is contacted by Ulysses, an ex-legionary and courier who, upon seeing the Courier's name on a list of possible deliverers, refused to deliver the Platinum Chip that was ultimately responsible for the Courier's attempted murder.
On November 3, , Bethesda announced Fallout: New Vegas — Ultimate Edition , which includes the game and all of its downloadable content. It was released worldwide throughout February On December 29, , Fallout: New Vegas director Josh "J. The mod adjusts the maximum level to 35, halves the rate of increase in player experience points, reduces base player health, reduces the base weight a player can carry, defines certain characters as good or evil rather than neutral, and makes various other adjustments.
These are changes that Sawyer wanted to be included in the game, but they were not released as an official update. This mod requires all add-on packs to work.
New Vegas received "generally favorable" reviews from critics according to review aggregator Metacritic. Critics praised the gameplay improvements and expanded content over Fallout 3 , while criticizing familiarity and technical issues. IGN 's Keza MacDonald praised the game's script, but criticized the character models and facial animation as "wooden and unbelievable".
Just like the scorched scenery that provides its epic backdrop, New Vegas is huge and sprawling, sometimes gaudy, even downright ugly at times — but always effortlessly, shamelessly entertaining. However, as time wears on, the constant glitches invade almost every element of the game and eventually grow wearisome.
Giant Bomb 's Jeff Gerstmann reviewed Fallout: New Vegas for the Xbox positively, despite its many crash bugs and glitches. If you were able to look past the issues that plagued Fallout 3 and Oblivion before it, New Vegas will eventually show you a real good time. I single these fans out because they're willing to forgive silly bugs like meeting characters who walk into walls or occasionally float in mid-air. These fans realize that the game as a whole is greater than the sum of minor graphical anomalies.
On the other hand, I simply can't ignore or forgive the game for crashing on me when I walk around the Mojave Wasteland; or for quests that simply can't be completed because of a game glitch; or for making my companions disappear when I need them the most during a battle. These are some of the most frustrating bugs I have ever encountered with any game, especially when attached to a series that I deeply enjoy. From Wikipedia, the free encyclopedia. Microsoft Windows PlayStation 3 Xbox October 19, AU: October 21, EU: PC Gamer ed.
United States of America: Retrieved March 15, New Vegas Hits the Strip". Retrieved May 12, New Vegas — Betting on a Caravan". Retrieved May 11, New Vegas, the Van Buren legacy and learning from mods". New Vegas Demo" Video. New Vegas First Look". Retrieved May 17, Retrieved October 26, New Vegas Trophies List". Retrieved November 14, Archived from the original on March 16, Retrieved August 13, Josh Sawyer on Fallout: Retrieved September 16, Josh Sawyer Talks Fallout: Retrieved May 14, Retrieved May 13, New Vegas on sale at GoG".
New Vegas' owes Wayne Newton a danke schoen". Retrieved August 10, Guinness World Records Ltd. New Vegas developer not dictated by fans". Retrieved May 25, Retrieved October 15, Either talk Keene down, listen to his demands, or kill him.
Either way, talk to Henry again and help him decide what to do with this new research. The Garret Twins inside the Atomic Wrangler have various tasks that will help increase your fame and earn some extra caps.
James wants you to recruit a few new escorts: Beatrix in the Old Mormon Fort fits the bill as a Ghoul cowboy. A smooth talker can either be Santiago or Old Ben walking around the strip. For the sex bot, talk to Ralph in Mick and Ralph's for a holotape; otherwise you can do the programming yourself with high Science.
Take this holotape to Cerulean Robotics and start up Fisto. With all of the escorts gained, return to James for your reward. Francine has another task for you to gain fame in Freeside. Each of them can be talked to with Speech checks to gain their caps. You can also threaten, harass or even call their bluff if your skills are good enough. Last, you'll need to kill Caleb McCaffery out on the Strip.
If you have enough Speech, you can simply ask for his hat instead of killing him. With the caps and hat in tow, return to Francine Garret to gain your prize. If you don't have the caps or Speech to make it into The Strip, completing missions for the King is your best bet for continuing along your journey.
If you wish to side with the NCR, completing this mission may be necessary. First pass a Speech check or pay Pacer to meet with the King.
He wants you to investigate an escort named Orris at the Freeside entrance. He will also give you caps to buy this service. Give Orris the caps and follow him. You'll soon discover that he has been attacking his clients and will come for you. Kill him off and report to the King about what happened. Next, you'll learn that some of his friends were hurt and are recovering in the Old Mormon Fort.
Later, return to the main street of Freeside and talk to the Missionary. It's optional to also talk to Julie, a member of the Followers. However, it's mandatory if you want to stay on the NCR's side. With the password from the Missionary and Julie's advice, enter the Ruined store and talk to Elizabeth. Return to the Kings with your findings and you'll be warned that Pacer has started another shoot out. Return to the NCR hideout and choose a side: Either way, return to the King to gain free access to the Strip.
Rex's brain is damaged and Julie in the Old Mormon Fort has some clues. Take Rex to Jacobstown and talk to Dr. He will suggest getting a replacement brain for Rex from some other dog. You have three options: The Legion, the Fiends, or Novac.
In Novac, you can buy a brain form Old Lady Gibson. This brain will improve Rex's attack and is the safest route. If you have good standing with the Legion and bring Rex to The Fort, you can fight and kill Lupa in a one-on-one arena battle.
Afterwards, simply take her brain as a prize and use it to increase Rex's hitpoints. Last, you can scout out the Friend's territory and kill off the big dog Violetta, who will give Rex more speed. Either way, take the brain back to Dr. Henry and complete the quest. There are a number of factions on The Strip who can be powerful allies to the major factions.
Because many of the casinos don't allow weapons, you'll want to consider buying holdout weapons to smuggle in. It is a required quest for the Legion.
Depending on your karma and fame, you may find yourself freeing the victims or having them for dinner. Talk to either Heck Gunderson or Mortimer to start the adventure. Heck's version of quest involves finding his lost son. Start by talking to Marjorie about a missing investigator. Then talk to Mortimer and go to the investigator's room.
You'll be attacked by some guards, so be on the ready. Steal their clothes and sneak into the basement level. If you have some fame in the Strip, Marjorie will give you the keys and make you a member of the Society, otherwise you may have to rob her or pick the lock. Fight or sneak down and bring back Ted to his father. Mortimer's evil version involves being a cannibal yourself or having enough speech.
In this path, you are to instead kill off Heck and Ted, or even supply a new meal. Either free Ted and convince him that it was a misunderstanding; with this route you may have to sacrifice your companion to suit the Society's cravings. Alternately, kill Ted and smear his blood all over Heck's room.
Alert the securitrons outside of Heck's "crime" and they will blast him to pieces. Either way return to Mortimer and Marjorie to return them to their old ways of eating people. The Omertas are another powerful gang inside New Vegas. Both the NCR and House are interested in what they have planned. If neither have given you orders to investigate the Omertas, Yes Man will also provide details to start the quest. Alternately, you may find yourself just killing the whole lot of them.
Start by talking to the receptionist in the Gomorrah and learn that you should find dirt on Cachino. Talk to this Omerta and you'll resort to finding harder evidence. Talk to the receptionist again and you'll gain Cachino's room key.
Explore the room and you'll find his journal in the desk. Take this journal to the guards in the Zoara club to rat out Cachino to his boss. Big Sal will murder Cachino and put you in charge of the remaining tasks.
You'll need to complete two tasks for patrons in the Gomorrah: Clanden wants chlorine, which can be stolen from the Ultra-Luxe with 50 Lockpick, or you can use Science to solve his problem. For Troike, the Fiends have stolen a shipment of his guns. They are located to the west outside New Vegas as marked with your quest markers. There are only a handful of Fiends guarding the shipment, so recovering the stolen goods should be no problem. Return to the goods to both Clanden and Troike.
Report to Big Sal for the completion of the quest, some caps, and even Gomorrah playing chips. The Followers of the Apocalypse are interested in learning the secrets of Mr.
Emily Ortal will meet you outside and ask you to bug the systems in the Lucky Enter the Lucky 38's casino level bar and upload the virus to the lone terminal. Return to Emily outside and she'll be able to gain some data. If you have enough Speech, you can also learn extra details about Benny and Yes Man. The Boomers are a faction that you'll need to deal with regardless of whom you decide to ally with. There control over large scale bombs and missiles are an important resource to any of the major powers.
Or you can simply destroy them and eliminate the Boomer's power from the playing field. Pearl and Loyal are the leaders of the Boomer's and killing them will cause the power structure to collapse.
First is a matter of even getting to the air force base. The guards will be firing missiles as you approach, so you'll need to run quickly and take cover to keep from being blasted to pieces. If you're going for a hostile result, you can lockpick the front gate and kill all of the members inside. Otherwise, agree to meet with Pearl and complete a few tasks to gain fame with the Boomers. If you also have a high amount of skill in Medicine, you can also gain fame by healing injured Boomers inside the infirmary.
You can also give gifts to various Boomers, including Scrap Metal to Jack, missiles to Raquel, and toy rockets to the children.
With enough fame, Pearl will inform you that Loyal has one last task: You can optionally gain a rebreather to easily swim underwater. You'll need to gather a Pressure Cooker or have high Science and talk to Jack. However, it's not at all required. Head to Lake Mead and be ready to fight the Lurks swimming around. Dive down to the plane and attach the Ballasts to the bottom of each wing. Return to the surface and arm yourself with the detonator Loyal gave you.
After raising the bomber, return to Pearl to gain the Boomers allegiance. Racquel wants you to destroy a number of ants that have gathered around the base. Loyal has a device that may be able to help in your efforts, though he hasn't really tested it.
It will still come in handy. Enter the building and kill off any ants that are running around. Find the quest marker and locate the main ant nest. Attach the device from Loyal to destroy the ants for good. Now you'll need to start up the generator. There are two switches on the east wall to start up some power. The final switch is up the stairs to the main level.
After turning on the power, return to Racquel to end your task. First travel to Crimson Caravan and talk to Janet to see if she feels the same way. You can give her a few answers, including discussing allowing her to enter Nellis. If you really want to be evil you can also tell her to go there right way, which will in turn kill her. After talking to Janet, return to Pearl and talk to her about letting Janet come.
Next, talk to Jack and you'll gain a spare Boomer outfit. Give the outfit to Janet and she'll be almost ready to go. Finally, talk to Alice McLafferty about letting Janet go.
After everything is settled talked to Jack and Janet at Nellis to complete the mission. The Brotherhood of Steel can be found in Hidden Valley. If you have decent standing, or have recruited Veronica as your companion, you'll be able to do several quests for them.
In fact, with Veronica by your side, you'll be able to by pass the most deadly of the missions and obtain the rewards right away. However, if you're working for Caesar or Mr. House, you will have no choice to kill the Brotherhood in the end. You will need to blow up their base, either from a high science skill or from stealing the keycards from Taggart, McNamara, and Hardin. Take these keys and activate the self destruct.
If you truly want to help the Brotherhood, you'll find that Hardin will want to overthrow McNamara. First find Scribe Ibsen and help him solve a virus problem in the terminal library. If Hardin learns that the Elder has been given orders to the Paladins, the Chain That Binds will be enough to overthrow the power structure.
Keep in mind however, that Hardin will refuse to side with NCR. To side with McNamara, search for the missing paladins on your quest markers. Afterwards, search for the scouts keeping watch on NCR and the Legion across the wasteland. With the news of the NCR not being as powerful as once believed, the Elder will soften his stance against them and his policies in general.
The last task he has for you is to gather up parts for the Air Filtration system. They can be found in Vault 22, Vault 3, and Vault You can kill two birds with one stone by gathering one of the parts during There Stands the Grass. Keep in mind that Vault 3 is deep in Fiend territory, meaning you'll need to either be ready to fight or have a good enough speech to be on their side.
If you managed to complete Still in the Dark without upsetting the balance of power, the Brotherhood will ask you to install a transponder at Black Mountain. You have two options: Diffuse the fight between the two by bribing the NCR and letting the Kahns go free. The other method is to simply kill the Kahns, though this will lower your fame with them. If you have the caps to spare, it's a good idea to use them. From the on set, the Great Kahns are on the side of the Legion. If you want to change their alignment to something else, Oh My Papa is the perfect quest.
From the start, Papa will only listen to Karl--an ambassador from the Legion. You need to make Karl loose his cool in front of Papa in the Longhouse. Your best options are to pass a Speech check against Karl, or drag in Legion assassins when they decide to strike. Even with Karl dealt with, you'll need to convince the other Kahns that they should side with you. Also, entering Caesar's tent and discovering slavery plans will reveal what's really in store for the Kahns.
Last, the Great Kahn Melissa is stationed in a Deathclaw quarry. You may want to grab a stealth boy or level some more before locating her.
If you are unable to convince the Kahns from Speech during Oh My Papa, there are alternate means to get them on your side.
Aba Daba Honeymoon is one of the means to convince Jack and Diane to come to your side. Several Kahns are being crucified at Cottonwood Cove. Find Anders being tied up there and return him to the rest of the Kahns. With your help, Diane will have some more tasks, including delivering goods to Crimson Caravan. You'll need to collect fame with the NCR to solve some quests around the wasteland, including Primm. The Mojave Outpost is a great spot to start out.
Talk to Ranger Jackson in the main buildings and you'll learn that the caravans are having troubles moving across the road. Head to the road to the north and destroy all of the giant ants crawling around the road.
Return to Jackson and gain your rewards, along with some fame. Ranger Ghost has another assignment that can help your standings with the NCR. She wants you to explore Nipton and find out the situation. If you have yet to start Cold, Cold Heart you'll meet up with a Powder Ganger and the Legion to learn of that mission.
Enter Nipton's town hall and investigate what happened here. There are some enemies, but all are push overs to a few VATS attacks. Afterwards, return to Ghost and gain a little more fame with the NCR. She has a few assignments that will help raise your fame with the NCR. First, go to Camp McCarren and speak with Dr. Hildern in his lab. While you're there, you may want to start up There Stands the Grass. Return to McLafferty afterwards to learn about your next task.
You'll need to inform him that he needs to quit his job. With high enough fame or a good Speech score you will be able to score nearly extra caps from speaking to him right. Next head to Mojave Outpost and talk to Cass. She will agree to give up her Caravan if you have high Speech or you can complete the other quests around the outpost.
You can also now gain her as a companion. The final task is optional and you can simply tell Alice that you are not interested. However, if you have good Lockpicking and Stealth it might be a good idea to check out the Gun Runner's shop outside New Vegas. Pick the front entrance and mine the data from the back of the building. Either way, return to Alice to complete the quest.
The Sunset Sarsaparilla Headquarters is still in operation and she wants you to shut it down. Follow your quest marker to the area and get ready to fight a few guard robots. Enter the plant's garage and disable the cap press to finish up the mission. Hildern will want you to check on Vault 22 for any strange activities and gather the lost research data.
Williams will over hear this and ask you to find a person named Kelly who went missing in the vault. Head to Vault 22 and you'll find that it is over run with plants and bug type enemies. Be ready with a good combat skill and some way of repairing. Move down to the Common Area floor and enter the Overseer's Office.
Use the terminal on the desk to unlock the Crew Quarters. Enter the quarters below and you'll find a key card in the first room on the left.
With the key in hand, or simply a high level of Lockpick, head to Pest Control on the upper floor and enter the large door to the east. Explore this cavern and the quest markers will point you to the data chamber. If you also want to find Keely, she is deeper in Pest Control area. She wants to completely destroy the vault and wipe out the plant infestation.
After talking to her on the first floor, return to Pest Control. Enter the data room from before and arm yourself with a flamer or grenade. Ignite the gas outside and quickly shut the door to prevent being burned alive. With the pests destroyed, return back to Keely. She doesn't want you to bring the research back, so you have a few options: Whatever your results, return to Hildern and Williams.
Head into the building and follow the quest marker to find Fantastic, who wants you to start up the energy again. He will give you one of the pass codes to operate one of the terminals needed. Else where in the lab is Ignacio Rivas, who will give you the second code and inform you that he is with the Followers of the Apocalypse.
Head out of the lab and into the mirror field. The two control panels are guarded by mines and attack dogs. If you trigger some of these traps, you may find yourself loosing NCR fame.
If push comes to shove, resort to Stealth Boys or running away after starting up the machines. Afterwards, enter the tower and make your way to the mainframe. The area is crawling with turrets and protectrons, so be ready to fight your way through.
Be sure to grab the Scrap Metal from their broken remains. You'll find that the mainframe is in need of repairs. With the Scrap Metal and good Repair you can fix it yourself. Alternately, you can use your Science skill to repair the Python on the upper level. With the mainframe fixed, choose to power it for the NCR, Followers, or use it to kill everyone in the area. Head to the top of the tower and wait for daylight 9 AM-3PM and witness the final results.
This is an end game route that will sour your relations with the Legion and Mr. Crocker will want you to complete Volare and G. Blues in ways that will bring peace and allies. However, if you want you can simply kill off the Boomers and Kings. Talk to the King directly and you'll gain their support without bloodshed. After doing a few good deeds for Crocker, he will want to you to head to Hoover Dam and talk to Colonel Moore. Afterwards, you'll need to kill Mr.
Run past the guards and bust open the medical pod, killing Mr. House in the process. Talk to Ranger Grant and you'll find out that there are several methods that the Legion are using to try and take down Kimball. The main one is a sniper on the far tower. Either wait on there or move up to the top when you see an NCR fall to his death from there. At the top of the tower kill the disguised Legionnaire. Find Grant or use the radio to call him up.
He will call off Kimball's speech and the President will rush to his escape vehicle. A second Legion thug will arrive from the crowd with a melee weapon.
Kill him or let the rangers take him out before he is able to kill the President. Talk to Grant one last time to finish things here. Talk to Colonel Moore again and she will inform you that General Lee is here to set up a final attack again the Legion.
You can greatly cripple the Legion's pursuit by finding the Overflow Controls and washing some of their forces out the Dam. A good method is to steal some of the Legionnaire armor and disguise as your enemy, which will in turn prevent you from taking extra damage.
Further, there is a second valve at the top of the Dam that will prevent more legion forces from making their way to the power plant. March up to the Legate's camp and find the final commander, Lanius. If you have Speech you can talk him down, otherwise it's a brutal fight. The Legate uses a strong sword and has the support of several allies. If you don't have a strong weapon already, grab the Ballistic Fists from the fallen Legionnaires. Either way, Lanius won't be able to withstand much damage.
You'll learn from Victor that Mr. House has need of your assistances to take control of the region. He'll also supply you with a presidential suite, where you can have your companions wait in one location, rather than having them return to their separate locations. Your first goal is to power up the securitron army hidden in The Fort. You'll need decent standings with the Legion to enter the base without harm. You may find yourself completing part of Render Unto Caesar to keep safe during this mission.
Enter Caesar's tent and lie to him by agreeing to destroy House's army. He'll supply you with the Platinum Chip and allow you to enter his bunker. After duping the Legion, go to the bunker and use the chip to power up House's army. You don't need to return to Caesar, just go back to the Lucky 38 after "destroying" the robots.
You can freely leave The Fort once the job is done. Return to the Lucky 38 and House will show you the new improvements with the securitron army. This new armaments will appear on all securitrons, even if you happen to cross Mr. You can also fail these quests, though Mr. House will be angry. You'll also need to destroy the Brotherhood of Steel, even if you did already befriend them from Still in the Dark.